As promised! This is how I letter my work. Hope this is helpful to someone!Here’s some more useful links:
Best lettering tutorial in a while!
Okay so someone i follow lost all of her custom brushes so i made a masterpost for anybody who needed it
First i have some links:
And now full pictures i found in google a looong time ago:
And last a blog with a bunch of these:
http://ptsbrushes.tumblr.com/ (though it doesn’t update much)
erhmm…yep that’s about it
I really like this one! Nice turning points.
treating the arm like a cylinder really helps gain that extra perspective. You may be looking at it in a 2D space but try and imagine it in a 3D space. Also, don’t be afraid to mentally break the limbs down into segments if it makes things easier.
Having troubles with facial angles in your drawing style?
The program is called Sculptris and is a free off-shoot program from Zbrush, that program that you keep hearing about but either takes selling your kidneys or piracy to actually use.
If you download it and sculpt out a facial model, you can have references for your own work for all of time. No more endlessly searching Google for reference materials or twisting/rotating/flipping a drawing to see if there are flaws. And you can easily edit it to create more facial types. This way, you can make character references for any and every face and facial angle that you can think of.
The program offers mirroring right from the start, so your faces will be perfectly symmetrical. You can turn off the symmetry for things like scars or otherwise.
It takes a little time. For instance, I downloaded the program on Christmas and, in my spare time, this took a few days of getting familiar with the program (first day) and then sculpting for a few minutes each day, mostly due to my perfectionist nature. And this one isn’t even done. I still have to mold the mouth, ears, and other smaller aspects before I consider it done. However, I was so giddy over the possibilities that I wanted to share this with my fellow artists.
From now on, I have reference for a face in my own style and will be able to create things so much easier in the future.
I hope that this helps you guys and that you have fun with it.
I absolutely recommend Sculptris!
uh someone asked me for a tutorial and I don’t know a lot of things but??//
some stuff i picked up along the way (i have bad hand writing im sorry)
Because attempting to animate in the purgatory that is a midway between Sai and Photoshop is akin to sawing off your dick with a nail file, I got around to this last week.
The goal is to allow for viewing of wip animations being made in Sai without having to load the project into Photoshop, Flash, or whatever your external timeline of choice is. Essentially, you export each frame as a .png into a folder and then just overwrite them in the same way when you want to update a frame.
On load it defaults to whatever directory it’s sitting in, but if you want to keep it somewhere else you can select the folder source post-load.
Images are loaded alphabetically, so all of these are valid:
- a.png, b.png, c.png
- 1.png, 2.png, 3.png
- Frame1.png, Frame2.png, Frame3.png.
It runs off .png files because I don’t see why you’d use any other format in 2014. If anyone desperately wants .jpeg support or something I can add a toggle though.
Image locations are loaded fresh upon each iteration and held within the program so you can add, update and remove frames without stopping it if you want to. This means you can leave it open on a second monitor and have a looping preview without leaving Sai.
Shit runs on .net 4.5 since C# is cakewalk for stuff like this.
This really is an amazing set of references. Theres over 130 boards on this pinterest page. With poses, clothing, expressions, different boards for age groups, creature references and so on. Many are from animation/cartoon movies or films as well.
If you are an artist, or aspire to be one, this is a perfect place to find a reference.